In this episode of ABTS, Doug and Bren actually talk about video games for almost the entire episode! We also get the chance to try out our latest conversation game, What Is That Sound? again.

Rate Almost Better Than Silence on iTunes if you get the chance!

Games We’ve Been Playing:

Doug: 8Bit FiestaMLG Flappy Bird, DLC Simulator, The Last of Us
Bren: Breath of Death VII, Sanctum 2

Other Games Mentioned:

Crawl, A Quiver of Crows, Glitch (Alpha), Sonic Adventure DX Lightspeed, Equinox

What Is That Sound? Recap

The What Is That Sound theme song is brought to you by Anthony Benge!
Check out his SoundCloud here!

Sound 1
Guess: Sonic Drowning Sound
Answer: Sonic
Sound 2
Guess: Poke Center in Pokemon
Guess: Bubble Bobble
Guess: Dr. Mario
Answer: Donkey Kong
Sound 3
Guess: Starfox
Guess: Final Fantasy
Guess: Mario
Answer: Metroid


3 comments on ABTS-061: Silhouette Fetish

  1. Ben “C. R.” Leggiero says:

    The reason VAs should get royalties before devs is because devs have a constant stream of income (hourly or yearly salary; ignoring the fickle employers who like to fire devs). VAs are contracted, and only work on the game maybe one or two workdays. If the game is very successful, the studio makes more money, and the devs get bonuses or raises, but the VAs get nothing, because they don’t work for the studio. VAs simply want a little extra pay, as well, if the game does well.

    1. Doug Coleman says:

      That makes a lot of sense. Thanks for pointing that out!

      1. Ben “C. R.” Leggiero says:

        Glad I could help! 😀

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.